Video Games Market is Expected to Hit $118.4 Billion By 2022: Brisk Insights has announced the addition of “Global Video Games Market Size, Share, Trends, Growth, Analysis And Forecast To 2022” Market Research Report to their Database.

According to a recently published report, the Video Games Market is forecast edto grow around $118.4 billion at the CAGR of 9.1% during 2015-2022. The segmentation of Video games is based on application, type and geography. The report on video games forecast 2015-2022 (by deployment type, psychological behavior, demographic conditions and geography) provides detailed summary as well as predictive analysis of the market.

With the introduction of wearable technology, videogames market is expected to shift to a whole new level where playing video games will no longer be done by devices and consoles. Players can use their hands, legs, and even their retina to play the games. Also there is new world called virtual reality where people can actually feel that they are in the game playing by themselves. These two major technological advancement are expected to drive the global video games market. Also freemium games, a new segment in which games are free but included “in app purchases” options are getting famous these days& these games accounts 70% to 80% of the market share. As the hardware is upgrading to support new games the cost involved in it is becoming the challenging issue. Also there are some health related issues growing with addiction of video games which can be major restraining factors to this video game industry.

Full report is available on Global Video games forecast2015-2022 (by deployment type, psychological behavior, demographic conditions and geography) report at

Scope of the report

1. GlobalVideo Games Market By Deployment Type 2012 – 2022 ($ billion)
1.1. On premises
1.2. Cloud based

2. GlobalVideo Games Market By Demographic Conditions 2012 – 2022 ($ billion)
2.1. Age
2.2. Gender
2.2.1. Male player
2.2.2. Female player
2.3. Occupation
2.4. User status
2.4.1. First time
2.4.2. Ex user

3. Global Video Games Market By Psychographic Behavior 2012 – 2022 ($ billion)
3.1. User ratings
3.1.1. Light user
3.1.2. Medium user
3.2. Benefits sought
3.2.1. Low price
3.2.2. High service quality

4. Global Video Games Market Regional Outlook 2012 – 2022 ($ billion)

5. Company Profiles
5.1. Activision
5.2. Bethesda
5.3. Bungie
5.4. Capcom
5.5. EA
5.6. Konami
5.7. Microsoft
5.8. Nintendo
5.9. Obsidian Entertainment
5.10. Rockstar
5.11. SEGA
5.12. Sony Computer Entertainment
5.13. Square Enix
5.14. Ubisoft
5.15. Valve

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About Us:

Brisk Insights is a global market research firm. Our insightful analysis is focused on developed and emerging markets. We identify trends and forecast markets with a view to  aid businesses identify market opportunities optimize strategies. Our team of 200 analysts’ provides enterprises with strategic insights. Brisk Insights works to help enterprises grow through strategic insights and actionable solutions. Working in a highly dynamic and multi-dimensional business makes decision making complex. Effective business decisions are a result of the synthesis of market information. Our Research and data analysis is an efficient and cost-effective way of providing robust market analysis and can yield highly valuable intelligence relating to consumers, competitors and markets.

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