Globally the market for Virtual Reality Headsets market is expected to grow at the CAGR of more than ~35% from 2016 to 2022.The major focus area of VR headsets is on games as it provides 3D environment to the players and make it more realistic experience than before.The major factor that drives the growth of Virtual Reality Headsets market is growing adoption of VR headset in advertising, gaming, automotive industry, growing smartphone market, and increasing technical expertise among vendors and consumers. The Virtual Reality Headsets is being used by military as well as other scientific applications to improve mental and health training programs.
Key Players for Virtual Reality Headsets Market:
Some of the major players in Global Virtual Reality Headsets Market include
- Sony Corporation (Japan),
- Samsung electronics ltd. (South Korea),
- HTC Corporation (Taiwan),
- Facebook (U.S.),
- Google (U.S.),
- Microsoft Corporation
- Fove, Inc.
- Oculus VR, LLC
- LG Electronics, Inc.
- Avegant Corporation
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According to the report, In APAC region growing technological advancement is raising Virtual Reality Headsets market in the region. Further, the report states that high equipment cost and complex developing procedure is a challenge to the market growth.
- Virtual Reality Headsets vendors
- Mobile application providers
- Gaming industry
- Education industry
- Research and consulting firms
- Resellers & Distributors
Taste the market data and market information presented through more than 50 market data tables and figures spread in 110 numbers of pages of the project report. Avail the in-depth table of content TOC & market synopsis on “Virtual Reality Headsets Market Research Report- Global Forecast to 2022”
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Table of Content
1. Report prologue
2.2 Scope of the study
2.2.1 Research objective
2.3 Market structure
3. Research Methodology
3.1 Research process
3.2 Primary research
3.3 Secondary research
3.4 Market size estimation
3.5 Forecast model
List of Tables
Table 1 Global Virtual Reality Headsets Market (Usd Billion)
Table 2 Global Virtual Reality Headsets Market, By Types
Table 3 Global Handheld Markets, By Region
Table 4 Global Smartphone Enabled Market, By Region
Table 5 Global Pc-Connected Markets, By Region
Table 6 Global Others Market, By Region
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Global Virtual Reality Market Information, by Type (Augmented, Immersive, Video mapping), by Component (Projector, Sensor, HMD, Semiconductor), by Application (Entertainment, Gaming, Tourism), by Technology (Non-immersive) – Forecast 2027.Know more about this report @ https://www.marketresearchfuture.com/reports/virtual-reality-market
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