K-12 Blended E-Learning 2017 Global Market Expected to Grow at CAGR Of 18.12% and Forecast to 2021

“Global K-12 Blended E-Learning Market 2017”
Wiseguyreports.Com Publish New Market Research Report On-“K-12 Blended E-Learning 2017 Global Market Expected to Grow at CAGR Of 18.12% and Forecast to 2021”.

K-12 Blended E-Learning Market 2017

Executive Summary
The concept of blended learning is still growing and various new methods of amalgamating online and offline ways of learning are being evolved. This is helping educational institutions and corporates to adopt learning methodologies that fit their needs and budget. Institutions and instructors are now able to provide enhanced learning experiences via interactive pedagogy using tools such as gamification of content and digital badges. This is helping in the growth of the market enormously, opening up new opportunities for revenue generation. The cost-effective nature of the blended e-learning delivery model is another key driver in the market. 
In the blended e-learning model, teachers and instructors are like facilitators. Live progress tracking using analytics provides them with a complete idea of the performance of students and the areas in which they need help. The use of adaptive learning solutions helps students track their own progress and enable personalized learning experience. Additional features such as gamification and digital badges provide a fun and experiential way of learning to students.

The analysts forecast the global K-12 blended e-learning market to grow at a CAGR of 18.12% during the period 2017-2021.

Covered in this report 
The report covers the present scenario and the growth prospects of the global K-12 blended e-learning market for 2017-2021. To calculate the market size, the report considers the revenue generated by education technology vendors that provide hardware, systems, content, solutions, and other services to educational institutions for the implementation of blended learning. 

The market is divided into the following segments based on geography: 
• APAC 
• Europe 
• North America 
• ROW

 

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The report, Global K-12 Blended E-learning Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Blackboard 
• Instructure 
• Pearson 
• Promethean 
• Samsung

Other prominent vendors 
• Aptara 
• D2L 
• Docebo 
• Educomp Solutions 
• Ellucian 
• Scholastic 
• Schoology 

Market driver 
• Need for cost-effective teaching model 
• For a full, detailed list, view our report

Market challenge 
• Increase in open-source learning content 
• For a full, detailed list, view our report

Market trend 
• Emergence of learning via mobile devices 
• For a full, detailed list, view our report

 

Complete Report Details https://www.wiseguyreports.com/reports/1651722-global-k-12-blended-e-learning-market-2017-2021

 

Table of Contents – Key Points Analysis

PART 01: Executive summary 
PART 02: Scope of the report 
PART 03: Research Methodology 
PART 04: Introduction 
• Market outline 

PART 05: Market landscape 
• Market overview 
• Market size and forecast 
• Five forces analysis 

PART 06: Market segmentation by products 
• Global K-12 blended e-learning market by product 
• Global K-12 blended e-learning market by hardware 
• Global K-12 blended e-learning market by content 
• Global K-12 blended e-learning market by system 
• Global K-12 blended e-learning market by solutions 
• Global K-12 blended e-learning market by others 

PART 07: Geographical segmentation 
• Global K-12 blended e-learning market by geography 
• K-12 blended e-learning market in North America 
• K-12 blended e-learning market in APAC 
• K-12 blended e-learning market in Europe 
• K-12 blended e-learning market in ROW 

PART 08: Decision framework 
PART 09: Drivers and challenges 
• Market drivers 
• Market challenges 

PART 10: Market trends 
• Emergence of learning via mobile devices 
• Shift in focus to next-gen LMS 
• Increase in adoption of gamification 

....Continued

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