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If you are involved in the AR in Education industry or intend to be, then this study will provide you comprehensive outlook. It’s vital you keep your market knowledge up to date segmented by Increased developer interest in AR applications & For a full, detailed list, view our report, and major players. If you have a different set of players/manufacturers according to geography or needs regional or country segmented reports we can provide customization according to your requirement.
Virtual reality (VR), augmented reality (AR), and mixed reality (MR) is enabling the 4th wave of computing power. These technologies involve the integration of other technologies, such as sensors, Big Data, artificial intelligence (AI), and wearable devices, leading to enhanced spatial computing. The eventual convergence of AR and VR will become mainstream for next generation computing and act as a smart and intuitive interface for the Internet of Things (IoT). The advent of AR is expected to impact every sector and company, leading to the transformation of the way they communicate, design, manufacture, and sell their products. The AR technology is expected to be mainstream in the forecast period and grow from there on. The adoption of AR in various sectors is expected to increase with the millennials (born 1981-1997) and Gen Z (born 1998-present) increasingly showing interest in the deployment of AR in various sectors, especially in the field of education. Students learn more efficiently with the inclusion of modern technologies in the school and college curriculum. HTF’s Research analysts forecast the global AR in education market to grow at a CAGR of 82.25% during the period 2017-2021.
Increased developer interest in AR applications
High AR hardware prices
Blended learning through AR textbooks
Key Players included in the research study are EON Reality, Magic Leap, DAQRI, QuiverVision, GAMOOZ, Meta Company, Google, Curiscope, Chromville, Aug That, Popar, Blippar & InGage.
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Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes HTF Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies. The Global AR in Education Market research study is highlighting value drivers that may provides a competitive advantage to the business, providing an upper hand in the industry. What differentiation strategist should bring in product or services or what application/end-user needs to be targeted.
What this Research Study Offers:
Global AR in Education Market share assessments for the regional and country level segments
Market share analysis of the top industry players
Influential factors that are thriving demand and constraints in the market.
What is the market concentration? Is it fragmented or highly concentrated?
Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
What trends, challenges and barriers will impact the development and sizing of AR in Education market?
SWOT Analysis of each key players mentioned along with its company profile with the help of Porter’s five forces tool mechanism to compliment the same.
What growth momentum or acceleration market carries during the forecast period?
Which region is going to tap highest market share in future?
What Application/end-user category or Product Type may see incremental growth prospects?
What would be the market share of key countries like United States, France, UK, Germany, Italy, Canada, Australia, Japan, China or Brazil etc.?
Supply chain trends mapping the latest technological advancements
Market forecasts for a minimum of 5 years of all the mentioned segments, sub segments and the regional markets
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There are 15 Chapters to display the Global AR in Education market.
Chapter 1, About Executive Summary to describe Definition, Specifications and Classification of AR in Education market, Applications [Increased developer interest in AR applications & For a full, detailed list, view our report], Market Segment by Regions;
Chapter 2, to analyze objective of the study.
Chapter 3, to display Research methodology and techniques.
Chapter 4 and 5 , to show the Overall Market Analysis, segmentation analysis, characteristics;
Chapter 6 and 7, to show the Market size, share and forecast; Five forces analysis (bargaining Power of buyers/suppliers), Threats to new entrants and market condition;
Chapter 8 and 9, to show analysis by regional segmentation, comparison, leading countries and opportunities; Regional Marketing Type Analysis, Supply Chain Analysis
Chapter 10, focus on identifying the key industry influencer’s, overview of decision framework accumulated through Industry experts and strategic decision makers;
Chapter 11 and 12, Market Trend Analysis, Drivers, Challenges by consumer behavior, Marketing Channels and demand & supply.
Chapter 13 and 14, describe about the vendor landscape (classification and Market Positioning)
Chapter 15, deals with Global AR in Education Market sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.
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