E-Sports 2018 Global Market Expected to Grow at CAGR 32.28% and Forecast to 2021

“E-Sports Market 2018”
WiseGuyReports.Com Publish a New Market Research Report On –“ E-Sports 2018 Global Market Expected to Grow at CAGR 32.28% and Forecast to 2021”.



The analysts forecast the global e-sports market to grow at a CAGR of 32.28% during the period 2017-2021.

The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.


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Covered in this report 
The report covers the present scenario and the growth prospects of the global e-sports market for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements.

The market is divided into the following segments based on geography: 
• Americas 

The report, Global e-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Activision Blizzard 
• Epic Games 
• Nintendo 
• Riot Games 
• Valve 
• Wargaming.net

Other prominent vendors 
• EA Sports 
• Hi-Rez Studios 
• Microsoft Studios

Market driver 
• Increasing penetration of mobile games. 
• For a full, detailed list, view our report

Market challenge 
• High expense of gaming-specific peripherals. 
• For a full, detailed list, view our report

Market trend 
• Growing adoption of e-sports in emerging countries. 
• For a full, detailed list, view our report

Key questions answered in this report 
• What will the market size be in 2021 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space? 
• What are the market opportunities and threats faced by the key vendors? 
• What are the strengths and weaknesses of the key vendors?


Table Of Contents – Major Key Points

PART 01: Executive summary 

PART 02: Scope of the report 

PART 03: Research Methodology 

PART 04: Introduction 
• Market outline 

PART 05: Market landscape 
• Market overview 
• Market size and forecast 
• Five forces analysis 

PART 06: Market segmentation by genre 
• Global e-sports market by genre 
• Global e-sports market by MOBA games 
• Global e-sports market by FPS games 
• Global e-sports market by RTS games 

PART 07: Market segmentation by revenue 
• Global e-sports market by revenue 
• Global e-sports market by advertising 
• Global e-sports market by prize pool 
• Global e-sports market by ticket sales 

PART 08: Geographical segmentation 
• Global e-sports market by geography 
• E-sports market in Americas 
• E-sports market in APAC 
• E-sports market in EMEA 

PART 09: Key leading countries 
• Key leading countries 
• E-sports market in US 
• E-sports market in China 

PART 10: Decision framework 

PART 11: Drivers and challenges 
• Market drivers 
• Market challenges 


Report Details @   https://www.wiseguyreports.com/reports/1275863-global-e-sports-market-2017-2021

For more information or any query mail at sales@wiseguyreports.com


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