The companies such as Microsoft Corporation (U.S.), Nintendo Co., Ltd.. (Japan), Sony Corporation (Japan), Nvidia Corporation (U.S.), Mad Catz Interactive, Inc. (U.S.), are contributing the largest market revenue in the production of portable gaming console equipment. In 2018, Vying gaming console is gaining high market share across the world, which was developed by Nintendo Co., Ltd. (Japan) in 2004. The companies are offering new and advanced portable gaming console for the ease of the users.
In North America, the portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight are driving the demand of this market. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products. The portable gaming console embedded with integrated circuits may also protect the devices from counterfeit accessories, such as battery clones or short circuits. The sensors integrated in it, provides real-time motion sensing which offers immersive gaming experience to the consumers.
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The global portable gaming console are bifurcated on the basis of type, platform, multimedia, and region. The type includes mobile gaming consoles, tablet gaming consoles and others. The platform includes iOS, andriods and others. The multimedia gaming can also being used in Hulu plus, Youtube, Skype, Netflix and others. The region includes North America, Europe, Asia Pacific and rest of the world.
The global Portable Gaming Console Market is expected to grow at USD ~17 Billion by 2023, at ~6% of CAGR between 2018 and 2023.
The prominent players in the global portable gaming console market are – Microsoft Corporation (U.S.), Nintendo Co., Ltd. (Japan), Sony Corporation (Japan), Nvidia Corporation (U.S.), Mad Catz Interactive, Inc. (U.S.), Atari SA (France), Sega Games Co., Ltd. (Japan), NEC Corporation. (Japan), Mattel Inc. (U.S.), VTech (China), Bit Corporation. (Taiwan) and among others.
Portable Gaming Console Market Global Market- Segmentation
- Segmentation by Type: Mobile gaming consoles, Tablet gaming consoles, and Others.
- Segmentation by Product: Playstation 4, Xbox, EVO2, Wii U, Ouya, Razer Switchblade, Nitendo 3 DS, Playstation Vita and others
- Segmentation by Platform: IoS, Android, Windows and Others
- Segmentation by Region: North America, Europe, Asia Pacific, Rest of the World.
Portable Gaming Console Market Global Market- Regional Analysis
North America is expected to dominate the global Portable Gaming Console market with the largest market share in the region. The U.S and Canada are the leading countries in the North America region. This is attributed to the large investments in the production of different types of gaming console such as tablet gaming console, video gaming console, and others. Asia Pacific is presumed to be the fastest growing region over the forecast period due to rapid increase number of electronic gadgets and presence of large number of semiconductor manufacturers. Furthermore, China, Republic of Korea, India, and Japan are the leading countries leading in the Asia Pacific region. Additionally, Europe is expected to have a substantial growth of the portable gaming console market over the forecast period.
January 2018, Nintendo to launch DIY cardboard toys. In order to bridge the gap between portable and home gaming and also give a tough competition to Sony and Microsoft Corporation, Ninetendo released a new initiative dubbed Nintendo Labo which involves DIY cardboard accessories that is presumed to evolve the Switch’s Joy-Con controllers from a fishing rod to a piano to a full-on robot suit. These accessories are then used to control a variety of mini-games, essentially turning the Switch tablet into a tiny arcade. The strategy of Labo is to involve the gamers in playing games on the Switch in a more hands-on and feasible way.
August 2017, Retro- bit launches RES Plus Console to let gamers to play NES games on TV sets. Retro –bit has launched red and black console is developed to compile the original NES cartridges in high definition, allowing players to experience their favourite 8-bit games. The system supports both AV and HDMI output, and will play games designed for the Nintendo Entertainment System in 720p resolution.
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- Portable Gaming Console manufacturing companies
- Product sales and distribution companies
- Government regulatory authorities
- Portable Gaming Console providers
- Research and development companies
- Market research and consulting firms
- Solution providers
- Technology standards organizations
- Technology investors
- System Integrators
TABLE OF CONTENTS
1 Market Introduction
1.2 Scope Of Study
1.2.1 Research Objective
1.3 Market Structure:
1.3.1 Global Portable Gaming Console Market: By Type
1.3.2 Global Portable Gaming Console Market: By Platform
1.3.3 Global Portable Gaming Console Market: By Product
1.3.4 Global Portable Gaming Console Market: By Region
2 Research Methodology
2.1 Research Platform
2.2 Primary Research
2.3 Secondary Research
2.4 Forecast Model
3 Market Dynamics
3.2 Market Drivers
3.3 Market Challenges
3.4 Market Opportunities
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