Global AR Gaming Market 2019 Industry Key Players, Trends, Sales, Supply, Demand, Analysis & Forecast 2025

“\”AR Gaming Market\””
WiseGuyReports.com adds β€œAR Gaming Market 2019 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting 2025” reports tits database.

AR Gaming Market:

Executive Summary

Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.

In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.

In 2018, the global AR Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.

The key players covered in this study

  • Catchoom
  • Infinity Augmented Reality
  • Qualcomm Technologies
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar

Market segment by Type, the product can be split into

  • Mobile Devices
  • HMDs
  • Smart Glasses

Market segment by Application, split into

  • Innovators
  • Early Adopters
  • Early Majority

Market segment by Regions/Countries, this report covers

  • United States
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America

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The study objectives of this report are:

  • To analyze global AR Gaming status, future forecast, growth opportunity, key market and key players.
  • To present the AR Gaming development in United States, Europe and China.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of AR Gaming are as follows:

  • History Year: 2014-2018
  • Base Year: 2018
  • Estimated Year: 2019
  • Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview 
1.1 Study Scope 
1.2 Key Market Segments 
1.3 Players Covered 
1.4 Market Analysis by Type 
1.4.1 Global AR Gaming Market Size Growth Rate by Type (2014-2025) 
1.4.2 Mobile Devices 
1.4.3 HMDs 
1.4.4 Smart Glasses 
1.5 Market by Application 
1.5.1 Global AR Gaming Market Share by Application (2014-2025) 
1.5.2 Innovators 
1.5.3 Early Adopters 
1.5.4 Early Majority 
1.6 Study Objectives 
1.7 Years Considered

2 Global Growth Trends 
2.1 AR Gaming Market Size 
2.2 AR Gaming Growth Trends by Regions 
2.2.1 AR Gaming Market Size by Regions (2014-2025) 
2.2.2 AR Gaming Market Share by Regions (2014-2019) 
2.3 Industry Trends 
2.3.1 Market Top Trends 
2.3.2 Market Drivers 
2.3.3 Market Opportunities

3 Market Share by Key Players 
3.1 AR Gaming Market Size by Manufacturers 
3.1.1 Global AR Gaming Revenue by Manufacturers (2014-2018) 
3.1.2 Global AR Gaming Revenue Market Share by Manufacturers (2014-2018) 
3.1.3 Global AR Gaming Market Concentration Ratio (CR5 and HHI) 
3.2 AR Gaming Key Players Head office and Area Served 
3.3 Key Players AR Gaming Product/Solution/Service 
3.4 Date of Enter into AR Gaming Market 
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application 
4.1 Global AR Gaming Market Size by Type (2014-2019) 
4.2 Global AR Gaming Market Size by Application (2014-2019)

12 International Players Profiles 
12.1 Catchoom 
12.1.1 Catchoom Company Details 
12.1.2 Company Description and Business Overview 
12.1.3 AR Gaming Introduction 
12.1.4 Catchoom Revenue in AR Gaming Business (2014-2019) 
12.1.5 Catchoom Recent Development 
12.2 Infinity Augmented Reality 
12.2.1 Infinity Augmented Reality Company Details 
12.2.2 Company Description and Business Overview 
12.2.3 AR Gaming Introduction 
12.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2014-2019) 
12.2.5 Infinity Augmented Reality Recent Development 
12.3 Qualcomm Technologies 
12.3.1 Qualcomm Technologies Company Details 
12.3.2 Company Description and Business Overview 
12.3.3 AR Gaming Introduction 
12.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2014-2019) 
12.3.5 Qualcomm Technologies Recent Development 
12.4 Augmented Pixels 
12.4.1 Augmented Pixels Company Details 
12.4.2 Company Description and Business Overview 
12.4.3 AR Gaming Introduction 
12.4.4 Augmented Pixels Revenue in AR Gaming Business (2014-2019) 
12.4.5 Augmented Pixels Recent Development 
12.5 Aurasma 
12.5.1 Aurasma Company Details 
12.5.2 Company Description and Business Overview 
12.5.3 AR Gaming Introduction 
12.5.4 Aurasma Revenue in AR Gaming Business (2014-2019) 
12.5.5 Aurasma Recent Development 
12.6 Blippar 
12.6.1 Blippar Company Details 
12.6.2 Company Description and Business Overview 
12.6.3 AR Gaming Introduction 
12.6.4 Blippar Revenue in AR Gaming Business (2014-2019) 
12.6.5 Blippar Recent Development 
12.7 Total Immersion 
12.7.1 Total Immersion Company Details 
12.7.2 Company Description and Business Overview 
12.7.3 AR Gaming Introduction 
12.7.4 Total Immersion Revenue in AR Gaming Business (2014-2019) 
12.7.5 Total Immersion Recent Development 
12.8 VividWorks 
12.8.1 VividWorks Company Details 
12.8.2 Company Description and Business Overview 
12.8.3 AR Gaming Introduction 
12.8.4 VividWorks Revenue in AR Gaming Business (2014-2019) 
12.8.5 VividWorks Recent Development 
12.9 Wikitude 
12.9.1 Wikitude Company Details 
12.9.2 Company Description and Business Overview 
12.9.3 AR Gaming Introduction 
12.9.4 Wikitude Revenue in AR Gaming Business (2014-2019) 
12.9.5 Wikitude Recent Development 
12.10 Zappar 
12.10.1 Zappar Company Details 
12.10.2 Company Description and Business Overview 
12.10.3 AR Gaming Introduction 
12.10.4 Zappar Revenue in AR Gaming Business (2014-2019) 
12.10.5 Zappar Recent Development      

Continuous…

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