Latest Market Analysis Research Report on “Effect of COVID-19 In-car Entertainment Market 2020” has been added to Wise Guy Reports database.
“In-car Entertainment Market”
The global in-car entertainment market is estimated to exhibit momentous growth during the forecast period. An average American is estimated to spend around 300 hours driving each year. Hence, the need for in-car entertainment is felt deeply. Due to the emergence of urbanization, the average time of travel is also expected to upscale, which, in turn, is estimated to have a positive impact on the market. Snowballing passenger car market all over the world is estimated to supplement market growth for in-car entertainment systems. Increasing demand for sophisticated features is also fostering the demand within the in-car entertainment market.
Apart from that, ascending transportation and communication infrastructure, coupled with a reduction in operating costs are other factors boosting growth in the in-car entertainment market. Continuous advancements in vehicle entertainment devices and wireless communication services are projected to contribute to the strong growth rate of the market. Such augmentation of technology is possible due to a change in consumer preference from basic driving experience to advanced entertainment solutions. However, declining automotive sales are likely to hamper the growth of the global in-car entertainment market. Alternatively, smartphone features and proliferated use of smartphones in the car as compared to in-car audio, video and other infotainment systems are also likely to restrict growth of the global in-car entertainment market during the assessment period.
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Aftermarket players contributes to largest market share due high presence of mid-range and luxury cars globally.
Some of the biggest players in the market are Alpine Electronics, Sony, Continental, Pana-sonic, LG Electronics, Harman International, Blaupunkt, Bose Corporation, Kenwood Corpo-ration, and Clarion Co., Ltd.
The global in-car entertainment market report studies several segments of the market to reveal trends that can aid the report audience with better decision-making. Such segmentation has been conducted by type, application, connectivity, sales channel, and region. By type, the market segments studied in the report include radio, audio, and video. While radio has been a default feature of automobiles since decades, audio systems are also common in most cars since a long time. Audio is anticipated to be the largest segment in the market. On the other hand, the market share for video systems is estimated to surge at a substantial pace through the forecast period. Owing to the upscaling internet connectivity.
By connectivity, the in-car entertainment market is segmented into wireless/ network, and Bluetooth connected. Bluetooth connectivity is standard for almost all new cars. The Bluetooth segment is estimated to account for the prime share over the review period.
Based on the sales channel, the market for in-car entertainment market is segmented into aftermarket and original equipment manufacturers. Based on application, the market is segmented into passenger cars and commercial cars. Among these, the in-car entertainment market is led by passenger cars segment.
The global in-car entertainment market is segmented into South America, North America, Europe, Asia Pacific and Rest of the World. Asia Pacific is likely to ascend at the fastest rate through the forecast period. China leads in the audio segment owing to the massive automotive production in the country.
Within North America, the US is likely to lead the in-car entertainment market owing to the widespread internet penetration.
Key market segments covered
By Product Type
• Wireless / Network
• Passenger Vehicles
• Commercial Vehicles
By Sales Channel
• Asia Pacific
• North America
• South America
• Rest of the World
Scope of the Report-
The report covers the key factors impacting the market, Porter 5 Forces, Product Bench-marking, and company profiles. In-car Entertainment market segmentation By Type (Radio, Audio, and Video), By Connectivity (wireless/ network, Bluetooth and others), By Application (Passenger Cars, Commercial Vehicles), and By Sales Channel (Aftermarket, OEM). Based on geography the market is segmented into North America, South America, Europe, Asia Pacific and Rest of the world.
Why purchase the report?
• Visualize the composition of the Global In-car Entertainment market across each in-dication, concerning type highlighting the critical commercial assets and players.
• Identify commercial opportunities in Global In-car Entertainment market by analyz-ing trends and co-development deals.
• Excel data sheet with thousands of data points of the In-car Entertainment level 4/5 segmentation
• PDF report with the most relevant analysis cogently put together after exhaustive qualitative interviews and in-depth market study
• Product mapping in excel for the critical Global In-car Entertainment key products of all major market players
• Government Agencies
• Product Suppliers/ Buyers
• Industry Investors/Investment Bankers
• Education & Research Institutes
• Research Professionals
• Emerging Companies
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Table of Contents
1. Global In-car Entertainment market – Methodology and Scope
2. Global In-car Entertainment market – Trends
3. Global In-car Entertainment market – Industry Analysis
4. Global In-car Entertainment market – By Type
5. Global In-car Entertainment market – By Connectivity
9. Global In-car Entertainment market – Competitive Landscape
10. Global In-car Entertainment market – Company Profiles
11. Global In-car Entertainment market – Appendix
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