The Insight Partners’ new study on “Academic Software Market Forecast to 2027 – COVID-19 Impact and Global Analysis By Deployment (Cloud and On-Premise) and Application (Colleges and Universities, Educational Services, and Others)” market is expected to grow from US$ 797.59 million in 2021 to US$ 2,007.08 million by 2027. The Academic software market is expected to grow at a CAGR of 16.2% during the forecast period of 2021 to 2027.
Integration of Technologies such as Artificial Intelligence with Academic Software Solutions
Artificial intelligence (AI) is a technology that gives computers the ability, in the same way as humans, to communicate with people, understand events, and learn and react to events. Over the years, artificial intelligence not only had huge applications across industries—such as security and surveillance and information technology—but it had also experienced a rise in adoption of the technologies in the education sector. AI is being adopted across schools, colleges, and universities for automating repetitive tasks, such as grading, financial analysis, and admission processes. For example, AI can be calibrated to learn and model teacher actions while grading, through advanced computer programs—such as Automated Grading—for automatic grade assignment in the future. Over time, the program would learn the academic skills of multiple students and, based on their performances, prepare customized training plans.
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The COVID-19 pandemic has severely affected the education sector worldwide. This has also promoted the adoption of online education system across all major economies across the world; thereby, influencing the adoption of software for various applications, such as delivering lectures, manage students, and other operational activities from remote locations. Thus, the rising adoption of technologically advanced solutions across the sector is expected to positively impact the growth of the academic software market during the pandemic.
Increasing adoption of eLearning across institutions is the key factor driving the growth of the academic software market. In eLearning, by reading or watching content, it is changing the way education is delivered. Several eLearning courses such as animation, podcasts, and videos create a multi-modal and realistic learning environment. ELearning, educational content opens up several immersive learning opportunities for learners through computers, laptops, tablets, or smartphones. Instead of being in a passive environment, students can choose what they need to learn easily and quickly. These benefits are increasing the demand for academic software across the world.
- In December 2020, Alma student information system platform introduced grade point averages (GPA) feature which is been added to the grade book tool. The standards-based grading (SBG) is rooted in aligning student feedback and progress measurement against the particular skills being taught and assessed, rather than using a single score to cover multiple topics or standards.
- In July 2020, ConexED had updated its iOS App 2.2.3 for a more user-friendly experience. This app enables students, staff, and faculty to join virtual meetings and video conferences on their mobile devices.
The current learning analytics landscape, especially for higher education, has expanded rapidly. When students are engaging in fun game events, they can learn better and practice simultaneously. Gaming features help create a fun and productive learning experience for learners. In the K-12 educational field, the implementation of gamification is most widespread. Thus, the adoption of gamification across the global education sector is expected to influence the demand for academic software over the years. Additionally, ever since virtual reality (VR) and augmented reality (AR) have been introduced into education, the class learning experience has undergone a tremendous transition. The growth in demand for experiential learning is moving the development of VR and AR learning forward. Learning has been a lot more engaging than typical techniques. While VR provides a built reality, AR provides a real image with an improved view. Thus, increase in adoption of technologies across educational institutions is creating demand for solutions to support the implementation of them and to offer better results. This is expected to contribute to the academic software market growth over the forecast period.
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