Home Entertainment 2017 Global Market Expected to Grow at CAGR 10.21 % and Forecast to 2021

“Home Entertainment Market”
The report provides in depth study of “Home Entertainment” using SWOT analysis i.e. Strength, Weakness, Opportunities and Threat to the organization

Home Entertainment Market Analysis And Forecast

About Home Entertainment

Home entertainment, both as service and devices, is growing at a steady rate. Viewers can access digital video contents through a number of platforms such as YouTube and Netflix. Contents on these platforms are available either for free or on a subscription basis. Home entertainment devices allow users to play movies and TV shows on other electronic devices. Users can enhance, integrate, and manage the media streaming for live or on-demand content.

Technavio’s analysts forecast the global home entertainment market to grow at a CAGR of 10.21% during the period 2017-2021.

Covered in this report 
The report covers the present scenario and the growth prospects of the global home entertainment market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography: 
• Americas 

Technavio’s report, Global Home Entertainment Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Bose 
• LG Electronics 
• Samsung Electronics 
• Sony 
• Yamaha

Other prominent vendors 
• Atlantic Technology 
• Cambridge Audio 
• Definitive Technology 
• Denon Electronics 
• Edifier International 
• Focal Dimension 
• Harman International 
• JBL 
• JVC Kenwood 
• Koninklijke Philips 
• Panasonic 
• Pioneer 
• Polk Audio 
• Qualcomm Technologies 
• Sennheiser 
• Sonos 
• Vizio 
• Zvox

Market driver 
• Growing availability of content 
• For a full, detailed list, view our report

Market challenge 
• High cost of switching to new technology 
• For a full, detailed list, view our report

Market trend 
• Growing technological advances 
• For a full, detailed list, view our report

Key questions answered in this report 
• What will the market size be in 2021 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space?

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Table Of Contents

PART 01: Executive summary 
PART 02: Scope of the report 
PART 03: Research Methodology 
PART 04: Introduction 
• Market outline 
PART 05: Market landscape 
• Market overview 
• Market size and forecast 
• Five forces analysis 
PART 06: Market segmentation by type 
• Global home entertainment market by type 
• Global home entertainment devices market 
• Global home entertainment services market 
PART 07: Geographical segmentation 
• Global home entertainment market by geography 
• Home entertainment market in Americas 
• Home entertainment market in APAC 
• Home entertainment market in EMEA 
PART 08: Key leading countries 
• Home entertainment market in US 
• Home entertainment market in China 
PART 09: Decision framework 
PART 10: Drivers and challenges 
• Market drivers 
• Market challenges 
PART 11: Market trends 
• Growing technological advances 
• Growing popularity of hybrid rooms 
• Rising popularity of VR and 360° videos 
• Increasing focus on strategic partnerships and intra-industrial relationships 
PART 12: Vendor landscape 
• Competitive scenario 
• Key leading vendors by devices 
• Key leading vendors by services 
• Other prominent vendors 
PART 13: Appendix 
• List of abbreviations 
List of Exhibits 


Complete Report Details @ https://www.wiseguyreports.com/reports/2390677-global-home-entertainment-market-2017-2021                                                                                                                    


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