Geographically, this social TV market report is segmented into several key regions, providing statistics on production, consumption, revenue (million USD), social television market share and growth rate, from 2013 to 2025 (forecasts), for United States, EU, China, Japan, South Korea and Taiwan. Sharing Technology, Social Epg/Content Discovery, Content Detection/Matching and Other product types of social tv are covered in this research providing numbers for production, revenue, price, social television market share and growth rate of each type
Companies active in the social TV market and discussed in this research include Yidio, Youtoo Social Tv, Rovi, Grace Note, Bluefin Labs, Airtime, Tweet-TV, Buddy TV and Lexalytics. On the basis of the end users / applications, this social television market report focuses on the status and outlook for major applications/ end users, consumption (sales), market share and growth rate for each application, including TV Specific Social Network, Social Gaming/Interaction, Social Check-In, Social Rewards and Remote Control. Complete report on social TV market of 105 pages is available at https://emarketorg.com/pro/social-television-market-research-report-2018/
In this report, the global Social Television market is valued at USD XX million in 2017 and is expected to reach USD XX million by the end of 2025, growing at a CAGR of XX% between 2017 and 2025. The global social television market 2017 report has forecasted compound annual growth rate (CAGR) in % value for defined period, to help its readers take practical decision based on actual and futuristic charts. Report also includes coverage of key market players in social television industry. Market size of social television is estimated and the report covers every aspect of the global market, starting from the basic information and advancing further to various significant criteria, based on which, the industry is segmented.
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On similar lines, another study titled Global Social Gaming Market Size, Status And Forecast 2022 that talks about companies like Rovio Entertainment, Ltd, Social Point S.L., Gameloft SE, King Digital Entertainment, Zynga, Electronic Arts Inc, Wooga GmbH, CrowdStar, Behaviour Interactive, Inc and Aeria Games GmbH. This report is of 98 pages, supported with 101 data tables and charts, has regional coverage for United States, EU, Japan, China, India, Southeast Asia and is available at https://emarketorg.com/pro/social-gaming-market-size,-status-and-forecast-2022/
Explore more reports on other segments of electronics as well as IT & Telecom market at https://emarketorg.com/cat/information-technology-telecom/
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