Global Board Games Market
This report studies the global Board Games market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Board Games market by companies, region, type and end-use industry.
Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.
This report focuses on the global top players, covered
Grand Prix International
Market segment by Regions/Countries, this report covers
Market segment by Type, the product can be split into
Card and Dice Games
Collectible Card Games
Market segment by Application, split into
The study objectives of this report are:
To study and forecast the market size of Board Games in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Board Games are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Board Games Manufacturers
Board Games Distributors/Traders/Wholesalers
Board Games Subcomponent Manufacturers
With the given market data, Researcher offers customizations according to the company’s specific needs. The following customization options are available for the report:
Regional and country-level analysis of the Board Games market, by end-use.
Detailed analysis and profiles of additional market players.
Table of Contents-Key Points Covered
Global Board Games Market Size, Status and Forecast 2025
1 Industry Overview of Board Games
1.1 Board Games Market Overview
1.1.1 Board Games Product Scope
1.1.2 Market Status and Outlook
1.2 Global Board Games Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.5 Southeast Asia
1.3 Board Games Market by Type
1.3.2 Card and Dice Games
1.3.3 Collectible Card Games
1.3.4 Miniature Games
1.4 Board Games Market by End Users/Application
1.4.1 Offline Retail
1.4.2 Online Retail
2 Global Board Games Competition Analysis by Players
2.1 Board Games Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Asmodee Editions
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Board Games Revenue (Million USD) (2013-2018)
3.2 Goliath B.V.
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Board Games Revenue (Million USD) (2013-2018)
3.3 Grand Prix International
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Board Games Revenue (Million USD) (2013-2018)
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Board Games Revenue (Million USD) (2013-2018)
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Board Games Revenue (Million USD) (2013-2018)
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