Interactive Projectors Market to Witness an Upsurge in Size: Rapid Advancements in Technology | Worldwide Overview By Size, Share, Trends, Segments, Leading Players With Regional Forecast 2023

Interactive Projectors Market to Witness an Upsurge in Size: Rapid Advancements in Technology | Worldwide Overview By Size, Share, Trends, Segments, Leading Players With Regional Forecast 2023

“Interactive Projector Market”
Interactive Projector Market Research Report 2019: Industry Size, Share, Trends, Growth, Sales, Revenue, Risk and Opportunity Assessment with Regional Analysis and Segmentation By Display Type (DLP, LCD, LCoS), Type (Ultra-Short Throw, Short Throw), Resolution (XGA, Wide XGA, HD, Wide UXGA), Dimension (2D, 3D), Application (Education, Healthcare, Media & Advertisement) – Forecast till 2023

Global Interactive Projector Market Research Report Covers Historical Market Trends, Current Market Dynamics, Market Valuation by Segmentation as Well as Region, Risk and Opportunity Assessment, Country-level Analysis for Every Segment, Key Player’s Market Share Analysis, Competitive Landscape and Supply Chain Analysis.

The top players in the market of interactive projector are listed as –

Dell Inc. (U.S), BenQ Corporation (Taiwan), Christie Digital (U.S), ViewSonic Corporation (U.S), Seiko Epson Corporation (Japan), Optoma Corporation (Taiwan), Hitachi, Ltd. (Japan), Touchmagix (U.S), Sony Corporation (Japan), Touchjet, Inc. (U.S), NEC Corporation (Japan), and Panasonic Corporation (Japan), Vivitek Corporation (U.K.), Delta Electronics (Taiwan), Casio (Japan), Infocus Corporation (U.S), Boxlight Mimio (U.S), and Mitsubishi Corporation (Japan).

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Market Insight

The global Interactive Projectors Market is very dynamic and is expected to witness high growth over the forecast period. The development of new technologies is bringing in exciting opportunities within the ceilings. Global Interactive Projectors Market is growing at a substantial CAGR between 2016 and 2022.

Market Key Trends & Challenges

The rapid advancements in technology have led most of the educational institutions to focus on virtual as well as e-learning methodologies. Even the various schools have currently adopted interactive and engaging teaching methods in schools to encourage the learning experience. The organizations are making use of interactive projectors along with explaining new modules to their employees during a presentation. However, on the other side, nearly all the developing countries are unaware of this technology, which is resulting in the slow adoption of projectors in the same countries. These factors are thus, provoking the market to multiply in the coming years.

At the same time, the interactive projectors help the presenter connect with the projected image with the help of adding sensors to the standard projector so that it can track movements and add them to the projected image.  The projected image from the projector hence transforms into a colossal writing board. With the assistance of an electronic pen to the projector, it can then display the appropriate output. These factors are also contributing to the market’s growth during the forecast period. 

In a case of point, California based company Yinscorp introduced Count Projector, on April 10, 2018, a pico projector and LED desk lamp that can transform any smartphone into an interactive desktop augmented reality projector. It projects the image on real objects so that the user can touch and feel the texture of the objects instead of a flat display screen.

Even Argentum Lodge, a nursing home in Nailsea, England are also seeking £7,000 for the installation of Tovertafel projector to help people suffering from autism, dementia, and learning disabilities. 

Even the Christie group of companies transformed TCL Chinese Theatre in California into an architectural screen. Here, they have displayed visuals of handprints, Chinese dragons, and clips from memorable films. All these factors are contributing to the market’s growth.

Intended Audience

  • Educational institues
  • Research organizations
  • Corporate firms
  • OEM
  • End users
  • Raw material vendors
  • Distributors
  • Component providers
  • Manufacturers

Segmentation of Market

The global Interactive Projector market research report provides market segmentation by engine type, and aircraft type.

In terms of display type: LCD (Liquid Color Display), DLP (Digital Light Processing), and LCoS (Liquid Crystal on Silicon) are the segments.

In terms of projection distance: Ultra-Short Throw, Short Throw, and Standard Throw are the segments.

In terms of Resolution: XGA, Wide XGA, HD, and Wide UXGA are the segments.

In terms of Dimension: 2D and 3D are the segments.

In terms of Application: Healthcare, Media & Advertisement, Education, Hospitality & Tourism, Enterprises are the segments.

Regional Framework

The geographical analysis of the interactive projector market has further been studied for Europe, North America, Asia Pacific, and the rest of the world.

Given that interactive projectors are above all used for educational purposes, many educational institutes have previously installed this technology in their schools. The offices have also adopted the use of interactive projectors for presentations and conferences. Appropriate to the high receiving of interactive projectors in the North America region, it will escort the market during the forecast period. The government, as well as the commercial sector in the region of North America, has also adopted this technology.

In the European market, Sony’s Xperia Touch Interactive Projector was launched back in June 2017. Xperia Touch is Android 7.0 Nougat, which is based on a projector that had project 23” 768p interactive screen onto a flat surface. Therefore, accompanied by infrared sensors, it portrayed easy gestures and taps to watch. Besides, it turns on as soon as it recognizes motion. These factors have been a strong point for the market’s expansion in the European region.

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Table of Contents

1 Executive Summary

2 Scope of the Report
2.1 Market Definition
2.2 Scope of the Study
2.2.1 Research Objectives
2.2.2 Assumptions & Limitations
2.3 Markets Structure

3 Market Research Methodology
3.1 Research Process
3.2 Secondary Research
3.3 Primary Research
3.4 Forecast Model

4 Market Landscape
4.1 Porter’s Five Forces Analysis
4.1.1 Threat of New Entrants
4.1.2 Bargaining Power of Buyers
4.1.3 Threat of Substitutes
4.1.4 Rivalry
4.1.5 Bargaining Power of Suppliers
4.2 Value Chain/supply Chain of Global Interactive Projector Market


List of Tables

Table 1 World Population by Major Regions (2017 to 2023)
Table 2 Global Interactive Projector Market: by Country, 2017-2023
Table 3 North America Interactive Projector Market: by Country, 2017-2023
Table 4 Europe Interactive Projector Market: by Country, 2017-2023
Table 5 Asia Pacific Interactive Projector Market: by Country, 2017-2023
Table 6 the Middle East & Africa Interactive Projector Market: by Country, 2017-2023
Table 7 Latin America Interactive Projector Market: by Country, 2017-2023


List of Figures

Figure 1 Global Interactive Projector Market Segmentation
Figure 2 Forecast Methodology
Figure 3 Porter’s Five Forces Analysis of Global Interactive Projector Market
Figure 4 Value Chain of Global Interactive Projector Market
Figure 5 Share of Global Interactive Projector Market in 2022, by Country (in %)
Figure 6 Global Interactive Projector Market, 2017-2023,
Figure 7 Sub Segments of Display Type


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