FitBeat emerges as the future of the sport in the metaverse with its stunning performance

FTB Metaverse (FitBeatVerse) combines AI-enhanced mobile app, Play2Earn Sports games, Virtual gyms, VR training sessions, and more. Recently the team has started to develop its metaverse to provide multiple and exclusive services.

A Slovenian startup, FitBeat is set to revolutionize the fitness world by introducing a new licensing model for personal trainers based on blockchain, using XR technology. The platform will connect trainers licensed by FitBeat’s native licenses guaranteeing the best possible fitness and nutrition knowledge, with individuals who want to train and get healthier.

Furthermore, FitBeatVerse will be their newly developed metaverse, where users and companies alike can purchase the land to provide various services. The FTBVerse will focus on wellness, sports, fitness, and health and include all stakeholders. Users/companies who buy a piece of land will be able to sell their fitness-coaching services or other related services. They will be able to purchase workout plans, watch educational videos, buy supplements, chat and get all relevant information from the best professionals.

On top of that users will be able to enjoy various gyms and sports shops located in FitBeatVerse. One of the strongest components is set to be the ability to become a certified professional (personal trainer) through FitBeat’s licensing system. A completely new approach that will radically change the fitness industry’s current standards.

The platform provides the connection to the Metaverse environment where users can interact using virtual or augmented reality capabilities. Group fitness sessions or group gaming about fitness/sports will receive financial compensation for their proven effort. Using avatars that will represent them in the Metaverse environment.

Potential benefits for the project’s investors are beyond promising, focusing on just the major ones listed below:

  • Fitness: The total market size of the global fitness industry is over $87 billion.
  • Gaming: The gaming industry will have more than 3 billion gamers by 2023.
  • Play2Earn: Play2Earn is one of the most popular global trends (The Sandbox, Axie Infinity)
  • AR/VR: The combined augmented reality and virtual reality markets were worth $12 billion in 2020, with a massive annual growth rate of 54%
  • Mobile App: 21% of Millennials open an app 50+ times per day

’s strategic plan is to produce gyms in the future that will be in the metaverse, increase the use of VR/AR technology in the gym and general workout places (homes, offices), globally introduce its unique “Train2 Earn” concept that lets people make money while they train and stay fit. Additionally, partnering with major global VR games developers with a focus on fit-healthy games, that use entertainment and education at their core is among top priorities. As they would like to address the ever-growing issue of young people having trouble motivating themselves to become active and live a healthy lifestyle while spending a majority of their time on different mobile devices. 

To conclude: their metaverse will be a place where users can find the gym or personal trainer of choice from all around the world, obtain a professional trainer license by Fitbeat Academy, buy stuff from all of their partners/vendors (gym memberships, sports supplements, coaching hours, merchandise, sports equipment, wellness services, etc.) and all of this will be saved on the blockchain technology.

Potential users can visit their website for more information and join their FitBeat community through their social media channels Telegram or Twitter.

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